Spotlight on DC Universe Classics Lobo
Lobo is a character that Mattel has often described as "unreleasable" due to the character's often violent and less than noble ways in times past. Thankfully they managed to get around that problem by releasing him as a San Diego Comic Con exclusive that could also be purchased on the Matty Collector website. This is a great figure with high class production values that will look good on any collector's shelf.
Some have complained about his physical size in relation to other figures in the DC Universe Classics line, but whether displayed alone or in a DCUC display, he'll look splendid.
Lobo's sculpt is really just a thing of beauty. He's full of tiny details you'll discover months after you purchase him. Stand out areas are his boots with individual screws (flat not phillips) and leather grain straps. His belt is loaded down with pouches and a holster for his laser pistol. His leather vest has the zipper lines (sans zipper) actually sculpted in. His face is fantastic with a evil grin while his hair is huge and sculpted with small individual strands. Even Lobo's gloves are actually sculpted in, not just painted. Of particular interest is the great leather effect the Four Horsemen have managed to achieve on his vest, which makes it look quite real. His pack in dog even features a great sculpt, and looks just like the real deal with a cute perked ear and a load of wrinkles.
This sculpt is just outstanding, and the only thing bringing it down is its size. This figure is a little bigger than he should be considering the scale of other DC Universe Classics figures. It may not bother some people (me) as much as others, but it could be a problem for you.
Where Mattel got the sculpt right, they got the paint even better. To start with, the actual paint applications are just flawless. Every area looks exactly as it should, with no slop, no messy lines and no color mismatches. There might be a few small mistakes somewhere, but I can't seem to find them. Even Dawg shares this same trait, with nicely painted facial details and the crossed bandaids. The colors chosen for Lobo are great too. It's not a tough palette to get right, but they didn't mess it up. His white skin looks appropriately pale while the black leather areas look great too. Although the blue of his pants is a little pedestrian, it looks like it should. Again, his canine buddy's colors work great from the color of his fur to the pink in his face. As you can tell, I really like this paintjob, and can't think of a thing to improve.
Lobo actually features the standard DC Universe Classics articulation even though he's a big figure. This means there are plenty of points for great posing and play, but he does suffer from some limited ranges of movement in a few of these joints. For instance, his hips are rendered almost useless because of his restrictive belt. You can get some movement in each direction, though you'll never get him in any deep stances. His head is also limited by his enormous hair, but you can still get movement in every direction out of it. The joints are all nice and tight without being stuck. They hold his weight well and all worked great right out of the package. It might've been nice to see his dog with a little more articulation than just the neck swivel, yet I imagine it would've ruined the look of him with more. Lobo's articulation is probably his weakest point and it's still pretty good considering his size and weight.
Lobo is expensive and pretty hard to find, but he pleases in almost every way. His sculpt is magnificent (if a little big) while his paint is dead-on. He's fun and worth the money. If his articulation were just a little freer, then he'd jump even higher. Mattel did a great job on this one, and he's one of my favorite figures of the year so far. Let's hope the following convention exclusives live up to this first one.
Some have complained about his physical size in relation to other figures in the DC Universe Classics line, but whether displayed alone or in a DCUC display, he'll look splendid.
- Name: Lobo
- Line: DC Universe Classics
- Year of Release: 2008
- Manufacturer: Mattel
- Scale: 6-inch
Sculpt and Design
Lobo's sculpt is really just a thing of beauty. He's full of tiny details you'll discover months after you purchase him. Stand out areas are his boots with individual screws (flat not phillips) and leather grain straps. His belt is loaded down with pouches and a holster for his laser pistol. His leather vest has the zipper lines (sans zipper) actually sculpted in. His face is fantastic with a evil grin while his hair is huge and sculpted with small individual strands. Even Lobo's gloves are actually sculpted in, not just painted. Of particular interest is the great leather effect the Four Horsemen have managed to achieve on his vest, which makes it look quite real. His pack in dog even features a great sculpt, and looks just like the real deal with a cute perked ear and a load of wrinkles.
This sculpt is just outstanding, and the only thing bringing it down is its size. This figure is a little bigger than he should be considering the scale of other DC Universe Classics figures. It may not bother some people (me) as much as others, but it could be a problem for you.
Paint and Color
Where Mattel got the sculpt right, they got the paint even better. To start with, the actual paint applications are just flawless. Every area looks exactly as it should, with no slop, no messy lines and no color mismatches. There might be a few small mistakes somewhere, but I can't seem to find them. Even Dawg shares this same trait, with nicely painted facial details and the crossed bandaids. The colors chosen for Lobo are great too. It's not a tough palette to get right, but they didn't mess it up. His white skin looks appropriately pale while the black leather areas look great too. Although the blue of his pants is a little pedestrian, it looks like it should. Again, his canine buddy's colors work great from the color of his fur to the pink in his face. As you can tell, I really like this paintjob, and can't think of a thing to improve.
Articulation and Posing
Lobo actually features the standard DC Universe Classics articulation even though he's a big figure. This means there are plenty of points for great posing and play, but he does suffer from some limited ranges of movement in a few of these joints. For instance, his hips are rendered almost useless because of his restrictive belt. You can get some movement in each direction, though you'll never get him in any deep stances. His head is also limited by his enormous hair, but you can still get movement in every direction out of it. The joints are all nice and tight without being stuck. They hold his weight well and all worked great right out of the package. It might've been nice to see his dog with a little more articulation than just the neck swivel, yet I imagine it would've ruined the look of him with more. Lobo's articulation is probably his weakest point and it's still pretty good considering his size and weight.
Overall Thoughts
Lobo is expensive and pretty hard to find, but he pleases in almost every way. His sculpt is magnificent (if a little big) while his paint is dead-on. He's fun and worth the money. If his articulation were just a little freer, then he'd jump even higher. Mattel did a great job on this one, and he's one of my favorite figures of the year so far. Let's hope the following convention exclusives live up to this first one.
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